



Lead Designer, creating pre-production documentation and concept art
Sole programmer on the low-fidelity prototype demonstrating functionality of a complex rowing physics system to create smooth and realistic motion and rotation.
Programmed the photography system, making use of Unity's XR Grabbables Package to increase efficiency.






Grow a beautiful garden of unique flowers in this Cozy Idle Game - all without losing time to work on other projects!Made by Cozybit Games
About Fawn the FloristFawn the Florist is a Cozy Idle Game in which you plant and harvest flowers to expand your garden. Fawn the Florist only takes up 1/3 of the screen, allowing you to watch lectures or study while your flowers grow, making them more enjoyable!Fawn the Florist has a Demo out on Steam, and is releasing for free on the 21st of November! We've showcased Fawn the Florist in Steam Nextfest and Brisbane Supanova 2025
Summary of My Contributions
Implemented and maintained the core gameplay mechanic - Flower bushes growing and harvesting systems.
Grid-based placement systems allowing for state-consistent placing and moving of flower plots and Automation.
Save and load system for maintaining progress when the game is closed.
Optimised AI Automation systems driven by simple behaviour trees.
Troubleshooting API issues when porting to Mac
Outcomes from this Project
Working with a team of 11 people has significantly helped my experience with delegating tasks and making readable code that others can reuse. Working on this project for a much longer timespan also led to many redesigns, which gave me plentiful experience in developing quick prototypes for designers to test different features.This project has also given me great experience with publishing to Steam, and shown the added stresses that large marketing events like Steam Nextfest and Supanova add to the team.